sure thing!
(originally posted on blender artists forum
Quote:
Hey there, for a while now I've been working with some other blend heads to make a game (first horror game in blender that will actually be finished?), and now that we're getting deeper into the project, we need more people!
What we essentially need is an animator, some extra 3d modelers, and some scripters with lots of GE python knowledge (able to help with AI).
About the original project
When starting this project, i had no idea how much work a game like this would actually take, I'd like it to be a large-scale fps, the type of FPS that ammo is scarce, and you resort to running and hiding (thanks to Hunter, hiding will be pretty advanced) . Currently I have the first REAL level made, and the landscape of the final level made (the demo will include the first level and bits and pieces of the final level) The storyline goes as the following:
Being part of the city life is tough, and in these economic times "Carlos Santiago" finds himself hitting rock bottom. No social life, no money, about to be evicted, when one fateful day, Carlos meets an old college friend who invites Carlos to a group of people that meet up every day and talk about the world as it really is (or as some like to call it, they are extremists). The problem is, this group has a certain initiation for all newbies, and Carlos couldn't have joined at more of an opportune time. The extremists were preparing to demonstrate how serious they were, by planting demolition charges in a major Skylar Corp, Bio corporation, test lab. Overwhelmed by peer pressure, Carlos agrees to do this, and the results are catastrophic! The charges Carlos planted went off to early, catching Carlos in the explosion!
When Carlos comes to consciousness, he finds himself in a deserted hospital, and when he goes out to the streets, he finds himself in an even worse situation. (that's all you get to hear, for now)
If you are interested, post a reply and/or send me a private message telling me what you think you could be the best of help in.
here are some screens (note i'm working with the specularity settings, so it doesn't look like everything is covered with wax

