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 Post subject: Onslaugt Games, Proud to be with OpenWorldFilm
PostPosted: Wed Sep 16, 2009 6:22 pm 
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Joined: Wed Sep 16, 2009 6:06 pm
Posts: 2
Hey blend heads! :suzanne:
Just wanted to say a quick hello!
My name is Luke Gibson, a while back CJ Manyard agreed to host a website to showcase a new project me and my team have been working on for quite a wile now! I thought since we'll be showcasing a demo soon i would come here to introduce myself!
Again i'd like to express my gratitude to CJ for helping us out, it means alot, and if anyone wants to know anything about the project, send me a message either on here or on the blender artists forums.
have a great day! :D


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 Post subject: Re: Onslaugt Games, Proud to be with OpenWorldFilm
PostPosted: Wed Sep 16, 2009 6:50 pm 
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Joined: Sun Aug 19, 2007 12:06 am
Posts: 1684
Location: San Diego, Ca
Well I'll be darned....I remember that conversation!

Send me a message, we'll chat about the site. Glad to see you posting here.


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 Post subject: Re: Onslaugt Games, Proud to be with OpenWorldFilm
PostPosted: Thu Sep 17, 2009 2:00 am 
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Joined: Thu May 29, 2008 2:05 am
Posts: 133
Location: New Zealand
Hey Luke! Welcome to OpenWorldFilm, I look forward to seeing your project. :) would it be possible to post more information here to tell us a bit about the project?

Dan


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 Post subject: Re: Onslaugt Games, Proud to be with OpenWorldFilm
PostPosted: Thu Sep 17, 2009 12:23 pm 
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Joined: Wed Sep 16, 2009 6:06 pm
Posts: 2
sure thing!
(originally posted on blender artists forum
Quote:
Hey there, for a while now I've been working with some other blend heads to make a game (first horror game in blender that will actually be finished?), and now that we're getting deeper into the project, we need more people!

What we essentially need is an animator, some extra 3d modelers, and some scripters with lots of GE python knowledge (able to help with AI).

About the original project
When starting this project, i had no idea how much work a game like this would actually take, I'd like it to be a large-scale fps, the type of FPS that ammo is scarce, and you resort to running and hiding (thanks to Hunter, hiding will be pretty advanced) . Currently I have the first REAL level made, and the landscape of the final level made (the demo will include the first level and bits and pieces of the final level) The storyline goes as the following:
Being part of the city life is tough, and in these economic times "Carlos Santiago" finds himself hitting rock bottom. No social life, no money, about to be evicted, when one fateful day, Carlos meets an old college friend who invites Carlos to a group of people that meet up every day and talk about the world as it really is (or as some like to call it, they are extremists). The problem is, this group has a certain initiation for all newbies, and Carlos couldn't have joined at more of an opportune time. The extremists were preparing to demonstrate how serious they were, by planting demolition charges in a major Skylar Corp, Bio corporation, test lab. Overwhelmed by peer pressure, Carlos agrees to do this, and the results are catastrophic! The charges Carlos planted went off to early, catching Carlos in the explosion!
When Carlos comes to consciousness, he finds himself in a deserted hospital, and when he goes out to the streets, he finds himself in an even worse situation. (that's all you get to hear, for now)

If you are interested, post a reply and/or send me a private message telling me what you think you could be the best of help in.

here are some screens (note i'm working with the specularity settings, so it doesn't look like everything is covered with wax :shock:
Image
Image


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 Post subject: Re: Onslaugt Games, Proud to be with OpenWorldFilm
PostPosted: Fri Sep 18, 2009 7:27 am 
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Joined: Tue Jan 06, 2009 4:44 pm
Posts: 35
Cool stuff! You've got a nice story set out so far.

-Funddevi


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