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travellingmatt
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Post subject: Re: Scene 9 Posted: Sat Aug 01, 2009 1:22 pm |
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Joined: Mon Apr 14, 2008 12:32 am Posts: 952 Location: Scotland
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Yes, more that sort of thing, so the 'ground' looks like ground, which gives the audience a sense of scale.
Matt
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Tictoon
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Post subject: Re: Scene 9 Posted: Tue Oct 06, 2009 6:29 pm |
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Joined: Mon Aug 18, 2008 4:24 am Posts: 212 Location: Canada, eh?
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Alright, I've finished this, sorry I'm such a lazy arse, I do deserve ridicule and shame  Here they are. and again, sorry. Attachment:
scene9_5_1.jpg [ 104.36 KiB | Viewed 2 times ]
Attachment:
scene9_5_2.jpg [ 113.42 KiB | Viewed 4 times ]
Attachment:
scene.jpg [ 103.51 KiB | Viewed 2 times ]
Attachment:
scene9_6_1.jpg [ 31.01 KiB | Viewed 2 times ]
Attachment:
scene9_6_2.jpg [ 31.21 KiB | Viewed 4 times ]
_________________ Don't mind me, I'm Ticcentric!
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travellingmatt
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Post subject: Re: Scene 9 Posted: Wed Oct 07, 2009 1:40 am |
| Lead Character Designer |
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Joined: Mon Apr 14, 2008 12:32 am Posts: 952 Location: Scotland
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Tic,
yes, that's the idea.
9_6_1 and 9_6_2 very nearly constitute a 'jump shot' because you have Nia centred in both shots. Better if you have her on the left looking to the right in both shots, so the camera has just moved from in front and to her right to rear and to her right. This is less of a shock to the viewer than from directly in front to directly behind.
Alternatively, and possibly better, skip shot 9_6_2 entirely. There is a school of thought that suggests that you should never introduce another shot unless it tells you something that you could not find out from the angle you are at. The second shot actually adds no information, and according to those criteria, is unnecessary.
Nia can be seen to turn and enter the temple from the exterior, walking away from the camera at the end of the scene, which actually works better than having her seen entering the temple from the interior, which has her heading towards the camera at the scene end, leaving the audience wondering what she was about to start doing, rather than thinking about what she just finished doing.
This is a pensive, thoughtful scene, and there should be a feeling of loneliness and long, slow moving camera shots, to focus on her emotions. Moving her and the camera apart in each shot makes this more obvious, rather than bringing her and the camera closer.
Hope that makes sense.
Matt
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travellingmatt
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Post subject: Re: Scene 9 Posted: Wed Oct 07, 2009 1:32 pm |
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Joined: Mon Apr 14, 2008 12:32 am Posts: 952 Location: Scotland
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Tic,
I realised that was her back. Still tends to make the audience jump cos you suddenly rotate her 180 degrees, as they se it.
Matt
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travellingmatt
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Post subject: Re: Scene 9 Posted: Wed Oct 14, 2009 1:38 am |
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Joined: Mon Apr 14, 2008 12:32 am Posts: 952 Location: Scotland
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Tic,
could do, but then I would suggest adding a long shot before the close up on her expression, so as to re-establish that we have come back to earth before the closeup. Otherwise it's a locational jump from the asteroid to her face, with changes of location, scale, etc all at once. It will break the mood. The long shot could even be another shot of earth from space, with a slight zoom, rather than a shot of the temple itself, but it needs to be there somehow.
As a side-note here, we will need this scene to have slow, thoughtful, but perhaps slightly 'sparkly' music, so as to keep the mood thoughtful, yet imply that something critical is occurring.
Matt
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